What opportunities can you find for political participation via the internet:How many of the following can you achieve while sticking to your political beliefs?
Sign an e-petition.
I signed an Epetition on rehabilitation for sex offenders, here is the link:https://www.parliament.qld.gov.au/view/EPetitions_QLD/Confirmation.aspx?PetNum=1345&lIndex=-1
Respond to a professional blogger at a major news site.
I posted a blog regarding Obamas way of dealing with 911, Picking up where Bush left off.
http://www.911blogger.com/
I also commented on the following blog:
Woman Develops Cancer from Second-hand Asbestos Exposure
on http://www.bloggernews.net/
What is Barak Obama up to today?
Changes to Afghanistan strategy in store
— By Michelle Austein Brooks, 30 November 2009
President Obama plans to speak to Americans via a prime-time address December 1 about new plans for the war in Afghanistan, which has now lasted about eight years.
His top political advisors and military commanders are aware of the upcoming changes, as President Obama met with them Sunday evening in the oval office. This comes after months of reviews of current Afghanistan policies and meetings with top officials.
The new strategy will likely include an increase in troops and plans to further strengthen the Afghan and Pakistani governments’ involvement. Before announcing it to the American people, the president plans to talk to leaders of some of its greatest allies, including Great Britain and France.
i found this on :http://blogs.america.gov/obama/
Find out who your local, state and federal representatives are.
Federal representative is Margaret May
State representative is Raymond Stevens
Local representative is Ron Clark
Look up the Queensland or Australian Hansard to find the last time your local member spoke in parliament.
Christine Smith is the member for Burleigh and she last spoke in parliament on the 22nd April 2009. On this day she said "I Am pleading with the Minister for Health—to review the funding of Mirikai residential beds and I need members to assist me in supporting this"
http://parlinfo.parliament.qld.gov.au/isysquery/a549808b-14a2-4711-a039-e90c1bd7f590/1/doc/Christine%20Smith%20spk%20Burleigh%202009_04_22_88.pdf#xml=http://parlinfo.parliament.qld.gov.au/isysquery/a549808b-14a2-4711-a039-e90c1bd7f590/1/hilite/
Read the lecture and the readings, pursue a couple of the topics that you find most interesting and then post your blog with your well-considered thoughts about the theory and practice of politics.
This lecture and the content we covered has given me a deeper understanding of how political the internet is!. I have a much better understanding of censorship and how things are controlled on the internet. The idea of the government controlling what we look at is a riciculous propossal that we need to fight. This will become a very political issue on the internet and much debate will arrise. In saying this, in other sreas politics is nesseasry on the internet, to control spam and other annoyances. In terms of political issues being advertised or campigned online I think the internet is a good way for political issues to get out there and be heard.The internet is a great place to research political issues and an even better place to get involved in them. The internet should be monitored for our safety, however we should always have the freedom to look at what we like with no restrictions!.
+ adam asks: What do you think of the Australian Government's plans to censor the internet (the so-called "Clean Feed")??? What place does censorship have in a democracy?
Censorship on computers linked to a school system, public library or any other places where children have access to computers is understandable and should still be in place, however to censor the content that adults can view in the privacy of their own homes is out of order!. That is not a democratic policy at all. The idea of the "Cleen Feed" which has been discussed in parliament that blocks certain sites is in complete contradiction with our democratic rights. We should continue to have the right to view any information we wish, as any sources we look at all add to our knowledge which in the long run makes us make certain decisions or stances on political issues. With censorchip on what we can and cant look at, we are not making decisions based on our own background knowledge but instead we would be persuded into certain ways of thinking based on the material we can view. Censorship this strong would go against the ideals of a democratic society and would defeat the purpose of being apart of one.
Monday, November 30, 2009
Day 7-Summary
Lecture 7
Political Possibilities
Political battles are going on to do with the digital divide.
Cyber politics is concerned with democratic consequences if people cant access the machinery to be involved in accessing the internet.
Traditional politics-good example is Obamas campaign.
Politics also comes into the area of the internet when satire is published online.
The difference between scientific opinion pol and a voluntary pol.
Gaps in the mass media
Increasing concentration, centralisation and commercialisation of the mass media appear to have foreclosed avenues for democratic participation in currently existing representative democracy.
· The internet is providing a lot more opportunities to send our opinion out, this is a shift in the way politics is changing. There will be a lot more alliances forming into wider groups about opinions, this will create a new form of politics.
· The question of what skills a person should have, has been a political issue on the net.
· Active citizens are going to need to know how to find information on the net in order to create political opinion.
Citizen Hacker-Doing Global democracy
Using the skills for citizens of the future.
· The internet can be used to engage in local politics. The computer plays a large role in political issues.
If people are keen to adapt to technologies positive politics can be made on new technologies in general.
CyberPunk
Themes
1. Technology and mythologyIncluding Greek societies
2. Utopia and Dystopia
Some of the most powerful myths for and against technology have been intertwined with utopian wiring.
3. Cities as MachinesThe city is a machine for living
4. Technological change
The shift between the first media age and the next.
5. Modernism to PostmodernismSet of ideas about each of them
New communications are great however it’s become very materialistic and there are key spots that are monitored by switches.
This is a large part of the political side of things on the internet.
Political Possibilities
Political battles are going on to do with the digital divide.
Cyber politics is concerned with democratic consequences if people cant access the machinery to be involved in accessing the internet.
Traditional politics-good example is Obamas campaign.
Politics also comes into the area of the internet when satire is published online.
The difference between scientific opinion pol and a voluntary pol.
Gaps in the mass media
Increasing concentration, centralisation and commercialisation of the mass media appear to have foreclosed avenues for democratic participation in currently existing representative democracy.
· The internet is providing a lot more opportunities to send our opinion out, this is a shift in the way politics is changing. There will be a lot more alliances forming into wider groups about opinions, this will create a new form of politics.
· The question of what skills a person should have, has been a political issue on the net.
· Active citizens are going to need to know how to find information on the net in order to create political opinion.
Citizen Hacker-Doing Global democracy
Using the skills for citizens of the future.
· The internet can be used to engage in local politics. The computer plays a large role in political issues.
If people are keen to adapt to technologies positive politics can be made on new technologies in general.
CyberPunk
Themes
1. Technology and mythologyIncluding Greek societies
2. Utopia and Dystopia
Some of the most powerful myths for and against technology have been intertwined with utopian wiring.
3. Cities as MachinesThe city is a machine for living
4. Technological change
The shift between the first media age and the next.
5. Modernism to PostmodernismSet of ideas about each of them
New communications are great however it’s become very materialistic and there are key spots that are monitored by switches.
This is a large part of the political side of things on the internet.
Sunday, November 29, 2009
Day 6 Blog
Write out the question that you would like to answer for your essay. Find at LEAST 5 books or journal articles that you are useful to answering your question.
The idea of the internet as cyberspace has been a part of our contemporary culture for some time, particularly in the popular medium of film. But is the concept of cyberspace still relevant to our contemporary society? Discuss with reference to your own experience of contemporary media.
1.The emerging geographies of virtual worlds
http://www.jstor.org.libraryproxy.griffith.edu.au/stable/216004?&Search=yes&term=virtual&term=worlds&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dvirtual%2Bworlds%26wc%3Don&item=1&ttl=14317&returnArticleService=showArticle
This key information in this source is of virtual reality creating new virtual worlds. The four main themes covered are the arts and literature, military, the preservation of aspects of reality and finance or business. The ideas presented are very similar to other aticles iv read and it contributes to my argument as it gives great background information on virtual worlds and how they work on the internet.
2.The Laws of the Virtual Worlds
http://www.jstor.org.libraryproxy.griffith.edu.au/stable/3481444?&Search=yes&term=virtual&term=worlds&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dvirtual%2Bworlds%26wc%3Don&item=4&ttl=14317&returnArticleService=showArticle
The key information in this article is the in depth description of virtual worlds and also gives a brief history of how virtual worlds came about. This article contributes to my argument because it examines the two legal questions raised by virtual world societies. I think this article will help em to build my argument on the dangers of virtual worlds.It also talks about the interaction between real life and virtual worlds.
3. Emotional experiences in Virtual Environments
http://www.jstor.org.libraryproxy.griffith.edu.au/stable/1576338?&Search=yes&term=virtual&term=worlds&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dvirtual%2Bworlds%26wc%3Don&item=7&ttl=14317&returnArticleService=showArticle
The key information in this article is the concept of virtual worlds being used for military training and the emotional impact these worlds can have on its uses. The ideas in this article are unlike any others iv found and also puts forward the idea of virtual worlds being the new creative form of expression. The article also brought the concept of artists using these worlds to share a life they could have only experienced within their own minds.
4.Cyberspace and Virtual Places
http://www.jstor.org.libraryproxy.griffith.edu.au/stable/216003?&Search=yes&term=virtual&term=life&term=second&term=worlds&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dsecond%2Blife%2Bvirtual%2Bworlds%26gw%3Djtx%26prq%3Dsecond%2Blife%26hp%3D25%26wc%3Don&item=12&ttl=10069&returnArticleService=showArticle
This article includes information on networking in cyberspace, creating a work environment and ging for coffee with a friend at a virtual cafe. The article, like many others displays a great insight into what goes on in virtual worlds and the endless possibilities of gettin involved in virtual activities. It will help with my argument as it provides great information on the things people do in virtual worlds, helping me to be abale to make researched statements on how involved people become in them.
5. Second Life: an overview of the potential of 3-D virtual worlds in medical and health education.
This article outlines the dangers of virtual worlds regarding childrens education. I will use the follwoing information to back up my argument on the dangers of virtual worlds.
"This hybrid review-case study introduces three-dimensional (3-D) virtual worlds and their educational potential to medical/health librarians and educators. Second life (http://secondlife.com/) is perhaps the most popular virtual world platform in use today, with an emphasis on social interaction. We describe some medical and health education examples from Second Life, including Second Life Medical and Consumer Health Libraries (Healthinfo Island—funded by a grant from the US National Library of Medicine), and VNEC (Virtual Neurological Education Centre—developed at the University of Plymouth, UK), which we present as two detailed 'case studies'. The pedagogical potentials of Second Life are then discussed, as well as some issues and challenges related to the use of virtual worlds. We have also compiled an up-to-date resource page (http://healthcybermap.org/sl.htm), with additional online material and pointers to support and extend this study. "
The material above is a good foundation to build an argument on.
http://www3.interscience.wiley.com/cgi-bin/fulltext/118001785/HTMLSTART
6. Life in virtual worlds
The key information in this article is that Virtual environments present researchers with a range of methodological considerations, both new and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly become the norm.
Avatars and their textual counterparts lead us to critically encounter how research can be most meaningfully handled given a terrain in which users are actually embodying themselves digitally, and often in multivalent ways. This article discusses some of the theoretical issues at stake in this form of research, as well as providing several grounded practices to help methodologically negotiate virtual worlds. This information will help in my research on virtual worlds.
http://74.125.155.132/scholar?q=cache:rxEcxnrVUUIJ:scholar.google.com/+virtual+worlds+pros+and+cons&hl=en&as_sdt=2000
The idea of the internet as cyberspace has been a part of our contemporary culture for some time, particularly in the popular medium of film. But is the concept of cyberspace still relevant to our contemporary society? Discuss with reference to your own experience of contemporary media.
1.The emerging geographies of virtual worlds
http://www.jstor.org.libraryproxy.griffith.edu.au/stable/216004?&Search=yes&term=virtual&term=worlds&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dvirtual%2Bworlds%26wc%3Don&item=1&ttl=14317&returnArticleService=showArticle
This key information in this source is of virtual reality creating new virtual worlds. The four main themes covered are the arts and literature, military, the preservation of aspects of reality and finance or business. The ideas presented are very similar to other aticles iv read and it contributes to my argument as it gives great background information on virtual worlds and how they work on the internet.
2.The Laws of the Virtual Worlds
http://www.jstor.org.libraryproxy.griffith.edu.au/stable/3481444?&Search=yes&term=virtual&term=worlds&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dvirtual%2Bworlds%26wc%3Don&item=4&ttl=14317&returnArticleService=showArticle
The key information in this article is the in depth description of virtual worlds and also gives a brief history of how virtual worlds came about. This article contributes to my argument because it examines the two legal questions raised by virtual world societies. I think this article will help em to build my argument on the dangers of virtual worlds.It also talks about the interaction between real life and virtual worlds.
3. Emotional experiences in Virtual Environments
http://www.jstor.org.libraryproxy.griffith.edu.au/stable/1576338?&Search=yes&term=virtual&term=worlds&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dvirtual%2Bworlds%26wc%3Don&item=7&ttl=14317&returnArticleService=showArticle
The key information in this article is the concept of virtual worlds being used for military training and the emotional impact these worlds can have on its uses. The ideas in this article are unlike any others iv found and also puts forward the idea of virtual worlds being the new creative form of expression. The article also brought the concept of artists using these worlds to share a life they could have only experienced within their own minds.
4.Cyberspace and Virtual Places
http://www.jstor.org.libraryproxy.griffith.edu.au/stable/216003?&Search=yes&term=virtual&term=life&term=second&term=worlds&list=hide&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Dsecond%2Blife%2Bvirtual%2Bworlds%26gw%3Djtx%26prq%3Dsecond%2Blife%26hp%3D25%26wc%3Don&item=12&ttl=10069&returnArticleService=showArticle
This article includes information on networking in cyberspace, creating a work environment and ging for coffee with a friend at a virtual cafe. The article, like many others displays a great insight into what goes on in virtual worlds and the endless possibilities of gettin involved in virtual activities. It will help with my argument as it provides great information on the things people do in virtual worlds, helping me to be abale to make researched statements on how involved people become in them.
5. Second Life: an overview of the potential of 3-D virtual worlds in medical and health education.
This article outlines the dangers of virtual worlds regarding childrens education. I will use the follwoing information to back up my argument on the dangers of virtual worlds.
"This hybrid review-case study introduces three-dimensional (3-D) virtual worlds and their educational potential to medical/health librarians and educators. Second life (http://secondlife.com/) is perhaps the most popular virtual world platform in use today, with an emphasis on social interaction. We describe some medical and health education examples from Second Life, including Second Life Medical and Consumer Health Libraries (Healthinfo Island—funded by a grant from the US National Library of Medicine), and VNEC (Virtual Neurological Education Centre—developed at the University of Plymouth, UK), which we present as two detailed 'case studies'. The pedagogical potentials of Second Life are then discussed, as well as some issues and challenges related to the use of virtual worlds. We have also compiled an up-to-date resource page (http://healthcybermap.org/sl.htm), with additional online material and pointers to support and extend this study. "
The material above is a good foundation to build an argument on.
http://www3.interscience.wiley.com/cgi-bin/fulltext/118001785/HTMLSTART
6. Life in virtual worlds
The key information in this article is that Virtual environments present researchers with a range of methodological considerations, both new and old. With the advent of embodied online worlds, experiences with distributed presence, anonymity and multiple modes of engagement increasingly become the norm.
Avatars and their textual counterparts lead us to critically encounter how research can be most meaningfully handled given a terrain in which users are actually embodying themselves digitally, and often in multivalent ways. This article discusses some of the theoretical issues at stake in this form of research, as well as providing several grounded practices to help methodologically negotiate virtual worlds. This information will help in my research on virtual worlds.
http://74.125.155.132/scholar?q=cache:rxEcxnrVUUIJ:scholar.google.com/+virtual+worlds+pros+and+cons&hl=en&as_sdt=2000
Day 6 - Lecture Summary
Day 6 – Lecture Summary
Video Games Studies
Today we looked at the way video games play a part in our world of technology and the different types of games that exist.
Two types we looked at are:
Narratology -Studies the narrative of stories. Ludology - Study of games, this theory asks what is it about games that makes us want to play them?..is it the fun factor?
Video Games Studies includes the following types of games:
Arcade Games
Consoles
Mobile handheld consoles
Computer Games
MUDs
MMOGs
Interactive fiction are video games based on text, they are stories we can interact with.
A new field emerging is platform studies, where we can trace the history of video games according to their hardware platform, from arcade machines to consoles and home computers.
Video games can be seen as a media of communication or expression.
Questions of design was brought up, including artificial intelligence.
Some other questions asked were, “how are games virtual worlds?”, and “What is real and what is virtual?”.
Video games have been looked at recently in terms of how they can educate us and what they can do to benefit our lives academically.
Video Games Studies
Today we looked at the way video games play a part in our world of technology and the different types of games that exist.
Two types we looked at are:
Narratology -Studies the narrative of stories. Ludology - Study of games, this theory asks what is it about games that makes us want to play them?..is it the fun factor?
Video Games Studies includes the following types of games:
Arcade Games
Consoles
Mobile handheld consoles
Computer Games
MUDs
MMOGs
Interactive fiction are video games based on text, they are stories we can interact with.
A new field emerging is platform studies, where we can trace the history of video games according to their hardware platform, from arcade machines to consoles and home computers.
Video games can be seen as a media of communication or expression.
Questions of design was brought up, including artificial intelligence.
Some other questions asked were, “how are games virtual worlds?”, and “What is real and what is virtual?”.
Video games have been looked at recently in terms of how they can educate us and what they can do to benefit our lives academically.
Day 3
How do search engines rank the stuff they find on the internet?
Search engines operate algorithmically or are a mixture of algorithmic and human input. There are differences in the ways various search engines work, but they all perform three basic tasks:
1.They search the Internet -- or select pieces of the Internet -- based on important words.
2.They keep an index of the words they find, and where they find them.
3.They allow users to look for words or combinations of words found in that index.
Crawler-based search engines, such as Google, create their listings automatically. They "crawl" or "spider" the web, then people search through what they have found. If you change your web pages, crawler-based search engines eventually find these changes, and that can affect how you are listed. Page titles, body copy and other elements all play a role.
Human-Powered DirectoriesA human-powered directory, such as the Open Directory, depends on humans for its listings. You submit a short description to the directory for your entire site, or editors write one for sites they review. A search looks for matches only in the descriptions submitted.
http://searchenginewatch.com/2168031
2. Who, or what, makes one page (that you might get in your search results) more useful than another one, so that it is put at the top of your search results?
One of the main rules in a ranking algorithm involves the location and frequency of keywords on a web page. Sometimes it is called the location/frequency method, for short.
If the word "Snow" is entered into a search engine, pages with the search terms appearing in the HTML title tag are often assumed to be more relevant than others to the topic.
Search engines will also check to see if the search keywords appear near the top of a web page, such as in the headline or in the first few paragraphs of text. They assume that any page relevant to the topic will mention those words right from the beginning.Frequency is the other major factor in how search engines determine relevancy. A search engine will analyze how often keywords appear in relation to other words in a web page. Those with a higher frequency are often deemed more relevant than other web pages.
http://computer.howstuffworks.com/search-engine.htm/printable
what are some of your favourite search engines? why do you like one more than others?
I like to use google, i have used it for many years to search for all kinds of information. I know of other search engines but tend to just always use google out of habit and because i find it very easy to use. Google brings up a lot of good sites and I have never felt the need to look elsewhere for information. I have used alta vista during this course but find that google is just as good, and has a lot more information and many websites that bring up key words i have searched for. I have never had much trouble with finding information on google so i use it for all my internet research.
Search engines operate algorithmically or are a mixture of algorithmic and human input. There are differences in the ways various search engines work, but they all perform three basic tasks:
1.They search the Internet -- or select pieces of the Internet -- based on important words.
2.They keep an index of the words they find, and where they find them.
3.They allow users to look for words or combinations of words found in that index.
Crawler-based search engines, such as Google, create their listings automatically. They "crawl" or "spider" the web, then people search through what they have found. If you change your web pages, crawler-based search engines eventually find these changes, and that can affect how you are listed. Page titles, body copy and other elements all play a role.
Human-Powered DirectoriesA human-powered directory, such as the Open Directory, depends on humans for its listings. You submit a short description to the directory for your entire site, or editors write one for sites they review. A search looks for matches only in the descriptions submitted.
http://searchenginewatch.com/2168031
2. Who, or what, makes one page (that you might get in your search results) more useful than another one, so that it is put at the top of your search results?
One of the main rules in a ranking algorithm involves the location and frequency of keywords on a web page. Sometimes it is called the location/frequency method, for short.
If the word "Snow" is entered into a search engine, pages with the search terms appearing in the HTML title tag are often assumed to be more relevant than others to the topic.
Search engines will also check to see if the search keywords appear near the top of a web page, such as in the headline or in the first few paragraphs of text. They assume that any page relevant to the topic will mention those words right from the beginning.Frequency is the other major factor in how search engines determine relevancy. A search engine will analyze how often keywords appear in relation to other words in a web page. Those with a higher frequency are often deemed more relevant than other web pages.
http://computer.howstuffworks.com/search-engine.htm/printable
what are some of your favourite search engines? why do you like one more than others?
I like to use google, i have used it for many years to search for all kinds of information. I know of other search engines but tend to just always use google out of habit and because i find it very easy to use. Google brings up a lot of good sites and I have never felt the need to look elsewhere for information. I have used alta vista during this course but find that google is just as good, and has a lot more information and many websites that bring up key words i have searched for. I have never had much trouble with finding information on google so i use it for all my internet research.
Thursday, November 26, 2009
Day 5 Blog
Instant Messaging Vs Virtual Worlds
What is the difference between what happens on these two sites?
Instant messaging is a lot different to the 3D aspect of virtual worlds in many ways. In instant messaging there is an option to display a photo on the chat window, where people usually display an image of themselves. Instant messaging also requires an email to sign in which is available to all contacts added to the messaging friends list. For both of these reasons instant messaging is a far more realistic way of chatting. There are generally no false screen names, no 3D created physical bodies to represent the speaker and no created profile like virtual worlds have. The major difference between the two is that in virtual worlds you can create a make believe "second life" , where you can choose your appearance, choose a screen name, buy property and create a life online while chatting to others. Instant messaging is a much more simplified way of communicating, with no profiles or created characters, just a contact list and the opportunity to post a single photo. Instant messaging is a simple way of communicating with friends we add whereas virtual worlds are a lot more likey to be a meeting place to meet others on the site and to engage in a much more indepth way of socialising.
Virtual worlds could lead to a very different way of socialising in the future. It could lead to an obsession in society with wanting to be somebody else and having the ability to do this in virtual worlds will make this obsession very easy to fall into. Virtual worlds have taken communicating with others to a whole new level, that could cause problems for thoes whom begin to spend more time in their virtual world, then living their actual life. The thrill of chatting to others as a person they have created as apposed to chatting as oneself on instant messaging could become a problem for many users. If thoes signing up to virtual worlds are there as a means to communicate and they dont get carried away with the created character they could be a fun way of chatting online, but there is a very fine line to letting the virtual world take priority over their real world.
What is the difference between what happens on these two sites?
Instant messaging is a lot different to the 3D aspect of virtual worlds in many ways. In instant messaging there is an option to display a photo on the chat window, where people usually display an image of themselves. Instant messaging also requires an email to sign in which is available to all contacts added to the messaging friends list. For both of these reasons instant messaging is a far more realistic way of chatting. There are generally no false screen names, no 3D created physical bodies to represent the speaker and no created profile like virtual worlds have. The major difference between the two is that in virtual worlds you can create a make believe "second life" , where you can choose your appearance, choose a screen name, buy property and create a life online while chatting to others. Instant messaging is a much more simplified way of communicating, with no profiles or created characters, just a contact list and the opportunity to post a single photo. Instant messaging is a simple way of communicating with friends we add whereas virtual worlds are a lot more likey to be a meeting place to meet others on the site and to engage in a much more indepth way of socialising.
Virtual worlds could lead to a very different way of socialising in the future. It could lead to an obsession in society with wanting to be somebody else and having the ability to do this in virtual worlds will make this obsession very easy to fall into. Virtual worlds have taken communicating with others to a whole new level, that could cause problems for thoes whom begin to spend more time in their virtual world, then living their actual life. The thrill of chatting to others as a person they have created as apposed to chatting as oneself on instant messaging could become a problem for many users. If thoes signing up to virtual worlds are there as a means to communicate and they dont get carried away with the created character they could be a fun way of chatting online, but there is a very fine line to letting the virtual world take priority over their real world.
Day 5-Summary
Lecture- Day 5 Summary
Today we are looking at virtual philosophy
We looked at virtual reality. The matrix is a good example of this, a quote that was particularly interesting is “What is real, how do you define real?” by Morpheus in the Matrix.
Critique of virtual rationality
Plato’s main idea is that there are a bunch of people (prisoners) which are everyday people. His idea is that behind all the people are the essences of life. We can’t see them; they are the fire of life. When the fire cast shadows against a wall, that shadow is reality.
We looked into the idea that we are not getting the full side of reality.
Guy Debord said we are a society of spectacle, as people don’t like to live in reality, we are always looking for something else. We have come to expect our life to be mediated.
Umberto Eco believed in Hyer-Reality, he said thanks to all our extensions we can feel reality like we haven’t before.
Jean Baudrillard said that everything we do and feel is not really reality, it’s similar to reality.
William Gibson said cyberspace is important to us because it’s a way of information spaces.
Gilles deleuze and Felix Guttari summed up all this with the idea of “Becoming media”.Their thoughts can be explained in terms of the actual, the virtual and the real.
The idea of the internet being a virtual space has been argued as its part of an everyday life.
We watched a 4 Corners episode on Virtual worlds. Second life is the one the show focused on, its a place online where you can buy property, buy clothes and engage in a sex life!. On this site you can choose your appearance and talk to others.
To summarise the idea of virtual worlds is a very very interesting but disturbing part of new communication technologies!
Today we are looking at virtual philosophy
We looked at virtual reality. The matrix is a good example of this, a quote that was particularly interesting is “What is real, how do you define real?” by Morpheus in the Matrix.
Critique of virtual rationality
Plato’s main idea is that there are a bunch of people (prisoners) which are everyday people. His idea is that behind all the people are the essences of life. We can’t see them; they are the fire of life. When the fire cast shadows against a wall, that shadow is reality.
We looked into the idea that we are not getting the full side of reality.
Guy Debord said we are a society of spectacle, as people don’t like to live in reality, we are always looking for something else. We have come to expect our life to be mediated.
Umberto Eco believed in Hyer-Reality, he said thanks to all our extensions we can feel reality like we haven’t before.
Jean Baudrillard said that everything we do and feel is not really reality, it’s similar to reality.
William Gibson said cyberspace is important to us because it’s a way of information spaces.
Gilles deleuze and Felix Guttari summed up all this with the idea of “Becoming media”.Their thoughts can be explained in terms of the actual, the virtual and the real.
The idea of the internet being a virtual space has been argued as its part of an everyday life.
We watched a 4 Corners episode on Virtual worlds. Second life is the one the show focused on, its a place online where you can buy property, buy clothes and engage in a sex life!. On this site you can choose your appearance and talk to others.
To summarise the idea of virtual worlds is a very very interesting but disturbing part of new communication technologies!
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